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- ΓòÉΓòÉΓòÉ 1. The OS/2 Gamer'S Guide Main Window ΓòÉΓòÉΓòÉ
-
- The main window consists of two sections:
-
- 1. the Game List
- 2. the Game Information
-
-
- ΓòÉΓòÉΓòÉ 1.1. the Game List ΓòÉΓòÉΓòÉ
-
- The Game List box is where you select which game you are interested in.
-
- By clicking on a game title you will bring up the information on that game in
- the Game Information part of the screen.
-
- If you double-click on a game title you will bring up the Edit Game dialog
- window.
-
-
- ΓòÉΓòÉΓòÉ 1.2. the Game Information ΓòÉΓòÉΓòÉ
-
- The Game Information part of the main window is where you view information for
- the game selected from the Game List.
-
- Depending on the information in the database for that game you will see the
- title of the game, the game developer, the type of game, the associated icon,
- and some game notes.
-
- You will also have access to up to three push-buttons on the bottom of the
- screen depending on the game settings.
-
- These buttons will allow you to view information on how to contact the
- developer of the game, create an OS/2 desktop object for the game, and view a
- textfile such as a FAQ, cheat codes, or some other user-defined file.
-
-
- ΓòÉΓòÉΓòÉ 2. About the OS/2 Gamer's Guide ΓòÉΓòÉΓòÉ
-
- The OS/2 Gamer's Guide is a tool which allows for the storage and quick
- retrieval of DOS game settings. Once a game has been added to the program's
- database you can just point-and-click to automatically recreate a customized
- WPS desktop object, complete with a user-defined icon, for that game.
-
- The program is being distributed in the form of freeware in the hope that OS/2
- users will add settings to it so that it becomes the comprehensive collection
- of DOS game settings available.
-
- If you get a new game and manage to get it working under OS/2 please add it to
- your personal copy of the database but also send me a description of the game
- and a copy of the settings.
-
- I will add these to the master copy of the database and release the updated
- database on a monthly basis.
-
-
- ΓòÉΓòÉΓòÉ 3. Notes from the Author ΓòÉΓòÉΓòÉ
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- This program is released as freeware which entitles the user to use and
- distribute the program at no cost. However, I retain copyright to the program
- and the user may not disassemble, reverse compile or resell it without my
- express written consent.
-
- I also include no warranty with the program and the user accepts all
- responsibility and consequences of using this program.
-
- Included with the main program are the run-time libraries for VX-Rexx and
- Watcom SQL. Both are copyrights of Watcom International Corp. and are subject
- to the licensing terms and conditions outlined by them.
-
- All game titles listed in this program are copyright of their respective
- developers and/or publishers.
-
-
- ΓòÉΓòÉΓòÉ 4. DOS Settings ΓòÉΓòÉΓòÉ
-
- When you are attempting to get a new DOS game running under OS/2 use the
- following information as a guide.
-
- 1. Create a program object for your game by dragging the Program template from
- the Template folder.
- 2. Enter the full path and filename for your game as well as any necessary
- command-line parameters on the first page of the settings notebook.
- 3. On the seond page select DOS FULL SCREEN and press the DOS SETTINGS button.
- 4. Select ALL DOS SETTINGS and then OK.
- 5. Adjust the settings as recommended by any included game documentation or
- else use the following information as a guide.
-
- DOS_BACKGROUND_EXECUTION=OFF (DEFAULT=ON)
- Set this to OFF for most games as it is unecessary for most games to be
- running in the background.
-
- DOS_FILES=NN (DEFAULT=20)
- Increase the number of files as recommended by the game documentation.
-
- DOS_HIGH=ON (DEFAULT=OFF)
- Set ON to provide more conventional memory for your game. However, if the
- game prefers to acces the high-memory space directory, (DPMI games), then
- leave OFF.
-
- DOS_UMB=ON (DEFAULT=OFF)
- Adjust this setting the same as the DOS_HIGH setting. If you have turned the
- DOS_HIGH setting ON then turn this ON as well.
-
- DPMI_DOS_API=AUTO
- If the game you are setting up uses the DPMI memory manager (DOS4GW.EXE)
- then try setting this to ENABLED or DISABLED.
-
- DPMI_MEMORY_LIMIT=4
- If you have enabled the DPMI_DOS_API setting then I recommend adjusting this
- limit to one megabyte less than your real system memory. (ie. on a 16Meg
- system set to 15).
-
- EMS_MEMORY_LIMIT=2048
- Adjust this as recommended by the game documentation.
-
- HW_ROM_TO_RAM=ON (DEFAULT=OFF)
- Setting this to ON usually improves performance and can help eliminate
- screen flicker.
-
- HW_TIMER=ON (DEFAULT=OFF)
- This should be set to ON for games that need direct access to hardware
- timing ports.
-
- IDLE_SENSITIVITY=NN (DEFAULT=75)
- Set this to 100 for most games to disable idle-detection. Setting this to
- 100 overrides the IDLE_SECONDS setting.
-
- INT_DURING_IO=ON (DEFAULT=OFF)
- Set this to ON to avoid choppy audio in DOS games.
-
- SESSION_PRIORITY=NN (DEFAULT=1)
- Adjust this setting under Warp to give your game more processor attention. A
- setting of 32 is usually appropriate for most games.
-
- VIDEO_8514A_XGA_IOTRAP=OFF (DEFAULT=ON)
- Set to OFF for most games to provide faster, unrestricted access to the
- video device.
-
- VIDEO_FASTPASTE=OFF
- In some cases where a game seems unresponsive, setting this to ON can
- provide a minor benefit.
-
- VIDEO_RETRACE_EMULATION=OFF
- This should be left OFF for games to improve performance.
-
- XMS_MEMORY_LIMIT=2048
- Adjust this setting as recommended by the game's documentation.
-
-
- ΓòÉΓòÉΓòÉ 5. Joystick Information ΓòÉΓòÉΓòÉ
-
- Getting your joystick to calibrate properly for a lot of games under OS/2 can
- be difficult. However, IBM has recently licensed a joystick driver from Robert
- Manley that improves joystick setup under a lot of these problem games.
-
- The driver can be found on the IBM BBS or on the Internet at ftp.ibm.net
- /pub/games where it is called JOYSTICK.ZIP.
-
-
- ΓòÉΓòÉΓòÉ 6. Additional Sources of Information ΓòÉΓòÉΓòÉ
-
- If you have access to the Internet there are a number of places to look for
- assistance in getting new games working under OS/2 including:
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- 1. comp.os.os2.games - a newsgroup dedicated to games under OS/2
- 2. http://eyelab.msu.edu/os2games/ - the OS/2 DOS Games List
- 3. http://wcl-rs.bham.ac.uk/GamesDomain - the Game Domain
-
-
- ΓòÉΓòÉΓòÉ 7. Add/Edit Game Window ΓòÉΓòÉΓòÉ
-
- This window is displayed when you select Add a Game or Edit a Game from the
- database menu.
-
- When you are editing a game you can change any information on the screen except
- for the title of the game. Selecting <SAVE> will update the database.
-
- When you are adding a game, if you mark the "Works under OS/2" checkbox then
- you will be asked for the path and filename of the encoded settings file when
- you save the information.
-
- This encoded file will be parsed and the appropriate settings will be imported
- into the database for you. Make sure you have this file before you add a game.
-
- The encoded file can be created when you first get a new game running under
- OS/2.
-
- Open the settings notebook for the game's object; select the DOS settings page;
- select All Settings; select the Print button;
-
- select Encoded file and give it an appropriate name.
-
- Now, when you add a game to the OS/2 Gamer's Guide database and it asks for the
- encoded file, give this filename along with the complete path as in the example
- below.